DUMB DECISION TTRPG · Library

Steel Defender

Medium construct, Neutral

Armor Class undefined

Hit Points 5 + five times your Artificer level (the defender has a number of Hit Dice [d8s] equal to your Artificer level)

Speed 40 ft.

STR 14 (+2)
DEX 12 (+1)
CON 14 (+2)
INT 4 (-3)
WIS 10 (+0)
CHA 6 (-2)

Damage Immunities poison

Condition Immunities charmed, exhaustion, poisoned

Senses Darkvision 60 ft., passive Perception 10

Languages understands the languages you know

Challenge —

Steel Bond. Add your Proficiency Bonus to any ability check or saving throw the defender makes.

Actions

Force-Empowered Rend. m Bonus equals your spell attack modifier, reach 5 ft. Hit: 1d8 + 2 plus your Intelligence modifier Force damage.

Repair (3/Day). The defender, or one Construct or object it can see within 5 feet of itself, regains a number of Hit Points equal to 2d8 plus your Intelligence modifier.

Reactions

Deflect Attack. A creature the defender can see within 5 feet of itself makes an attack roll against a creature other than the defender. The triggering creature makes the attack roll with Disadvantage.

Source

EFA, p. 19