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Storm Giant Skeleton

Huge undead, Any alignment

Armor Class 13 (armor scraps)

Hit Points 204 (24d12 + 48)

Speed 50 ft.

STR 29 (+9)
DEX 14 (+2)
CON 15 (+2)
INT 3 (-4)
WIS 8 (-1)
CHA 1 (-5)

Saving Throws STR +14, CON +7

Skills Perception +4

Damage Resistances cold

Damage Immunities lightning, poison, thunder

Condition Immunities exhaustion, poisoned

Senses darkvision 60 ft., passive Perception 14

Languages —

Challenge 16

Actions

Multiattack. The giant makes two attacks with its greatsword or hurls two rocks.

Greatsword. Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 30 (6d6 + 9) slashing damage plus 18 (4d8) necrotic damage.

Rock. Ranged Weapon Attack: +14 to hit, reach 60/240 ft., one target. Hit: 35 (4d12 + 9) bludgeoning damage.

Lightning Strike (Recharge 5–6). The giant hurls a magical lightning bolt at a point it can see within 500 feet of it. Each creature within 10 feet of that point must make a DC 15 Dexterity saving throw, taking 54 (12d8) lightning damage on a failed save, or half as much damage on a successful one.

Source

CM, p. 208