DUMB DECISION TTRPG · Library

Swarm of Sorrowfish

Medium aberration, Unaligned

Armor Class 14

Hit Points 104 (16d8 + 32)

Speed swim 30 ft.

STR 16 (+3)
DEX 19 (+4)
CON 14 (+2)
INT 1 (-5)
WIS 11 (+0)
CHA 3 (-4)

Damage Resistances bludgeoning, piercing, slashing

Damage Immunities psychic

Condition Immunities charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned

Senses blindsight 60 ft. (blind beyond this radius), passive Perception 10

Languages —

Challenge 6

Swarm. The swarm can occupy another creature's space and vice versa, and the swarm can move through an opening as narrow as 1 foot wide. The swarm can't regain hit points or gain temporary hit points.

Virulent Sorrow. Each time the swarm takes damage, any creature within 5 feet of it must make a DC 13 Wisdom saving throw. On a failed saving throw, the creature suffers the following effects until the end of its next turn: it has disadvantage on its attack rolls, it can't take reactions, and its speed is halved.

Water Breathing. The swarm can breathe only underwater.

Actions

Swarm of Bites. Melee Weapon Attack: +8 to hit, reach 0 ft., one target in the swarm's space. Hit: 21 (6d6) piercing damage, or 10 (3d6) piercing damage if the swarm has half its hit points or fewer.

Desolate Drain (Recharge 5–6). Each creature in the swarm's space must make a DC 13 Wisdom saving throw. On a failed saving throw, a creature takes 24 (7d6) psychic damage and is stunned until the end of its next turn. The effect ends on a creature if the swarm moves out of the creature's space or if another creature within 5 feet of the swarm uses an action to make a DC 14 Strength check, pulling the affected creature out of the swarm on a successful check. On a successful saving throw, a creature takes half as much damage and suffers no other effects.

Source

CRCotN, p. 210